11.15.2013

Angry Birds is not angry in Puzzle and Dragons

GungHo showed part of images about collaboration of Puzzle & Dragons and Angry Birds. They start a collaboration event from next week.

See Also:
News Flash:Japanese mobile game Puzzle & Dragons cooperates with Angry Birds




They are never angry! Rather they laugh. Cute :)

When Puzzle & Dragons performs collaboration with other contents, some design arrangement is added to it usually. For example, characters of Clash of Clans were drawn cutely again.

See Also:
Clash of Clans started Japanese support. It's very natural

Angry Birds did not have it, but they became the smile. Probably, because the character of the angry face is not accepted in Japan.

Escape from Japan: GungHo may move the head office to Finland


According to The Wall Street Journal JP verTaizo Son, the chairperson of Japanese game company GungHo(Developer of Puzzle and Dragons) is going to let their head office move to Finland. They have already pushed forward preliminary investigation about it.
GungHo and SoftBank purchased Supercell last month, and Collaboration of Puzzle and Dragons and Angry Birds begins from next week.

See Also:
Son brothers conquered the Finnish and Japanese mobile game industry
News Flash:Japanese mobile game Puzzle & Dragons cooperates with Angry Birds

However, the reason is not only them. They pay attention to the lower corporation tax in Finland and excellent entrepreneurship.

This is the fact that is not known very much, Japanese IT industry, contents industry and game industry do not receive help from the Japanese Government at all. Rather the Japanese Government are causing trouble for them. Politicians smash up innovation by regulation. "Envy is the companion of honour". Most of the Japanese politicians are stupid old men(Japan slips further to 105th in gender equality ranking. Ha! :P). They can understand neither the technology nor the POP culture nor the innovation. It is “Complete Gacha” (Kompu Gacha) to be new in memory in their worthless regulation.

See Also:
Japanese Consumer Affairs Agency announced “Complete Gacha” (Kompu Gacha) is illegal at last

A lot of Japanese mobile social game companies lost profit for this worthless regulation. Though a mobile social game is business growing up most in Japan, politicians cannot understand it.

Then why do Japanese companies not run away from Japan? There are many reasons, but the first problem is language ability. Japanese people are poor at a foreign language somehow. However, there is no reason why we must shut ourself up in Japan if we can overcome even it first of all.

I support examination of GungHo.

News Flash: Nintendo acquired stocks of Dwango which ran video sharing site Nico Nico Dougaico Douga

Nintendo does not yet go into social games and mobile games at all. In the first place, they seem to be weak in "Social". Probably because of it, the profit of Nintendo gradually descends, and the deficits increase, too. Therefore they announced this morning that they acquired 612,200 stocks of Dwango. It is equivalent to 1.5% of issued stock total number.

Dwango is known as a company running Japanese popular video sharing site Nico Nico Douga. Their business may not have the connection. However, they make collaboration many times so far. Nintendo broadcasts original program Nintendo direct in Nico Niko live streaming, became a sponsor of Dwango's real event Nico Nico super meeting2(ニコニコ超会議2), and provided free video software for Wii U Nico Nico. They each bring each other's business know-how and will plan further reinforcement of relationships in future.

11.14.2013

SEGA's mobile game "Puyo puyo Quest" became the arcade game

SEGA released an arcade version of their popular mobile game Puyo puyo Quest. This is the game apps that added the element of the RPG to their popular puzzle game Puyo puyo...well, It's a method of puzzle & Dragons. However, it makes a big hit in Japan and has already broken through 5 million downloading.

See Also:
Copy of the Puzzle & Dragons? However, Puyo puyo Quest is popular in Japan

They develop this in not only the smartphone but also the game arcade.

An interesting point of this is to be F2P though it is an arcade game. This is the first time that an arcade machine of F2P is released in Japan. Players play a game while using game point "Genki(Stamina)" in Puyo puyo Quest arcade. Genki is restored by progress at time, but players must charge coins when they play in succession. Furthermore, this copes with an online play, players can play a game with other players in Japan. This is a system of the social game definitely. SEGA seems to want to scatter Puyo puyo Quest to the people who do not have a smartphone(For example, small children and elderly people).

In addition, KONAMI did the thing like this in Doragon Collection, too.

See Also:
KONAMI brings a social game into the game arcade

teamLab released photography system "teamLabStudio" which united real and virtual

teamLab is a very artistic Japanese company. Web Service, application, Digital Signage, etc... always they develop the novel and artistic services. teamLabStudio is those one, too.




teamLabStudio is a photography studio system enabling a video and photo shoot in the virtual world in real time. We can shoot photos and videos while moving in the 3DCG virtual world. The position of the camera is modifiable, and place and the angle of the camera are reflected in real time.



The photography technique like this existed than before(It was used for a child TV program well). However, the characteristic of teamLabStudio is "real time". It is suitable for events than TV programs.

This was exhibited at once by Indonesian Japanese POP culture event HelloFest9. It seemed to be popular with Cos-players.