9.27.2014

Is booth babes sexism? Suck! Tokyo Game Show has hot booth boys

Are booth babes in the trade show discrimination against women? I think that it is SUCK whenever I watch this opinion. The reason why you think that booth babes are discrimination against women is that there is only "babes". If there are booth "boys"? It is right gender equality.

Voltage is one of the Japanese main mobile game developers and release many romance sim for women. They exhibited Tokyo Game Show 2014 secondary to last year.

See Also:
[TGS 2013] Voltage in Otome Game Area(area of games for women)

They made their booth huger this year and it was completely optimized for women.









Many women came here and it became the topic, and even men visited and became prosperous very well.

The cause of the topic is them - hot and cute booth boys!










Voltage appointed booth boys last year, but increased them more this year(There were even models from foreign country). They expressed the appearance of romance sim titles in each booth and Visitors were able to really experience the atmosphere of the games. They treated visitors more than 5,000 in four days. This expresses demand of booth boys.

In addition, Sunsoft(They release mobile romance sims for women, too) exhibited an interesting booth, too.


They are not boys, cool "girls" dressed as boys. Sunsoft cooperated with male attire cafe Re.sty and appointed them as booth "boys". They were popular from the both sides of men and women, and naturally it became the topic.

Booth babes, booth boys, cool girls dressed as boys, and cute boys dressed as girls... It is a true gender equality that there are all of them.

D3 PUBLISHER became the topic at Tokyo Game Show 2014 by interesting booth

Large-scale showy booths, sexy booth babes and cute character suits are institution of Tokyo Game Show. In particular, the designs of the booths are very worth seeing. Japanese game company D3 PUBLISHER became the topic by the design of an interesting booth this time.

What a COOL booth! I think that the guy who hit on this must be a genius.

This is a demo kiosk of action game for PS4 OneeChanbara Z2 CHAOS, the latest Oneechanbara title(This is R18 game. There is an age confirmation message in the top page in Japanese). Players insert their heads into a gigantic pair of breasts to play this game.



This is the sexy & violence game that beautiful women in a sexy bikini kill zombies with Katana. Because it has sexual expression and cruel expression, it receive the severest censorship in the Japanese game industry. In Tokyo Game Show, such the games must hide play screens.

D3 PUBLISHER rather utilized this regulation. The play screens were surely hidden, and they were able to get effectiveness of advertising more than it at time when they showed play screens. Do regulation and the censorship make game industry boring? No! We can overcome them by cool ideas.

9.26.2014

Photos: Tokyo Game Show 2014



On 18 - 21 September, Tokyo Game Show 2014 was held at Makuhari Messe  and 251,832 people gathered. The number of exhibition companies were 421, and the overseas companies were 202. This is the first time that such many overseas companies exhibited in Tokyo Game Show. Probably the number of the exhibition of Japanese companies and overseas companies will reverse next year. These are photos of booths.











Other photos are here. Please check it!


By the way, the sky of Makuhari is really beautiful. We were able to watch a rainbow this time.

9.14.2014

Know-how to introduce Japanese traditional musical instruments into game music

On September 2~4, conference event for game developers of the biggest in Japan "CEDEC 2014" was held in Yokohama, Kanagawa. Japanese game media 4Gamer reports an interesting lecture held in it. About Japanese traditional musical instruments and the game music.

Now, Japanese game industry has a lot of many games about the Sengoku era(戦国時代: age of civil strife) and the Japanese-style fantasy. and there are examples to fuse in Japanese tradition music, traditional musical instrument and game music. However, as for them, various problems and trouble occur because they have a totally different characteristic with European music and the musical instrument. In CEDEC 2014, game developers and the musician of the Japanese musical instrument talked about them.

At first, how many Japanese traditional musical instruments do you know?

Shakuhachi(尺八)
With a flute made of the bamboo, keys are different by length. Because the score of the shakuhachi is not staff notation, you must transfer score written in staff notation to the sheet of music of the shakuhachi before the play.


Shinobue(篠笛)
The flute which painted small kind of bamboo with Urushiol and finished. It has various kinds and must use it properly by kind of melody.

Nohkan(能管)
The bamboo transverse flute which high pitched. It is commonly used in traditional Imperial Noh and Kabuki theatre. It does not have absolute musical scales, because composer cannot reproduce a melody on score.

Biwa(琵琶)
Japanese short-necked fretted lute. There are four string types and five string type. Of course sounds are different each.

Tsugaru Shamisen(津軽三味線)
Genre of Shamisen(Stringed instrument of 3 strings) music originating in Aomori prefecture. It is today performed throughout Japan, though associations with the Tsugaru area of Aomori remain strong. The samisen has a variety of kinds. Composer must select carefully which samisen they should use by a difference of the number.

Koto(箏)
13 stringed musical instrument. However, there is the bass type of 17 strings, too. Form of the pick and performance-styleis are different by Ryūha(流派: School).

Kotsuzumi(小鼓)
Small hand drum. The player can change a tone by regulating a string putting leather on.

Ohkawa(大鼓)
Big hand drum. The player must warm the leather before playing it. The time required is about two hours. Furthermore, the leather is worn out by six times of play.

Cappa(ちゃっぱ) and Atarigane(当たり鉦)
Metal percussion instrument. they are used in not only the traditional music but also a folk songs and the festival tunes.

In addition, there is a various kinds of Japanese traditional musical instruments and they have a characteristic each. Composer and the sound producer understand all of them and must choose these appropriately.

The player of a Japanese traditional musical instrument says, "We are said to the people of the game industry, -Are players of the Japanese traditional musical instrument strict people?-". Of course it is prejudice. All are openhearted and are gentle, and there are the many young people.

There is the problem only by Japanese traditional musical instruments. These weak points are "modulations". These are not suitable for a performance with many modulations structurally. However, Gazan Watanabe of the shakuhachi player says, "The modulation is surely difficult. However, good number is born from a difficult play. The consideration of the composer is nice, but I do not want them to avoid composition of number with the modulation". Watanabe told that it was important that they talked about how they should overcome it together for difficulty.


Watanabe played BGM of "Samurai Warriors(戦国無双 Sengoku Musō)" series, the consoles game of Tecmo Koei Games. At the time of game release of 2004, even a producer of the game music did not understand how they should use the Japanese traditional musical instruments. Therefore Watanabe supervised the music as well as play.



It may be surely difficult to manage Japanese traditional musical instruments. However, Watanabe said that game developers do not have to read several textbooks and to learn strictly traditional music. He suggests that they listen to traditional music than it. he said "Anyone has a taste of the Japanese traditional music as far as we are brought up in Japan. It is a start if you write score without your deleting the its taste".

The Japanese game music has begun to introduce Japanese traditional musical instruments from the just the 21st century. At that time, Japanese game industry began to think about a world advance in earnest at last(It was too slow!). Afterwards, Japanese game companies performed various global expansion, but those most failed. And the shown lesson was this "We must make works of distinctive of Japan". Japanese game music noticed it quickly and emphasized a quality of Japanese. It's important that we must make original works of oneself before localization. It's similar by not only the game but also all contents and culture.

via http://www.4gamer.net/games/252/G025263/20140911136/

9.13.2014

The chef of the soba restaurant of Okinawa cooked dessert of Ingress

Japanese players of Ingress seem to do interesting play a bit than players of other countries.

See Also:
Ingress players of Hiroshima prayed for peace and drew paper crane on the map

This chef of soba restaurant is the one of them, too. The Chef owner of Komehati soba(米八そば) of a Soba restaurant in Okinawa has become crazy about Ingress. Therefore he cooked the dessert which reproduced portal of Ingress. the name is "Ingress Zenzai(Ingressぜんざい)".






Zenzai is a traditional Japanese dessert. It is a sweet porridge of Azuki beans boiled and served in a bowl with shiratama-dango(白玉団子: Japanese dumpling).

He said, "shiratama may look like a power cube".

He rode shaved ice on Zenzai and expressed portal. Originally this type of Zenzai was popular dessert of Okinawa as ice Zenzai(氷ぜんざい). Okinawa is a prefecture of the everlasting summer by the only tropical climate in Japan. So the people like cold desserts. He expressed Resistance and Enlightened by color syrup. This is 300 yen each, but is not included on the official menu. However, you can order it for the staff.



via http://komehatisoba.jimdo.com/2014/09/05/%E3%82%A4%E3%83%B3%E3%82%B0%E3%83%AC%E3%82%B9%E3%81%9C%E3%82%93%E3%81%96%E3%81%84%E5%A7%8B%E3%82%81%E3%81%BE%E3%81%97%E3%81%9F/