Now, Automated External Defibrillator(AED) are installed in every place of Japan and the how to use is taught in classes of schools. However, can you use it appropriately in the case of emergency? The Japanese Circulation Society showed the serious game that could learn how to use of AED.
http://aed-project.jp/suspence-drama/
This is a suspense game, and players struggle to help the people who fell down suddenly. If players do appropriate measures, the people are saved, but if players failed?.....
In this game, it is important not to mention performing appropriate measures. In addition, it is more important that we perform them quickly. If time is quick, the survival rate rises. The Japanese Circulation Society wants to raise a survival rate at the time of the use of AED by this game.
2.04.2016
Japanese high school established a company. Stockholders are all students
Overseas Tech and business media say that Japanese people are lacking in entrepreneurship. However, is it true? The newspaper of Gifu Prefecture placed interesting news. Gifu commercial and business high school established GIFUSHO Co., Ltd. Stockholders are all 1,200 students, they develop original products, and they sell these from now on.
A purpose of this is to let students experience corporate management by this company. Board members are graduates, parents and teachers, but students run the company and the CEO is picked from them. The capital is 100,000 yen(about 847USD) and graduates financed it. And all students invest by 2,000 yen(about 17USD) in this spring. 2,000 yen x 1,200 = 2.4 million yen.
They plan the sale of the product which they developed jointly with food companies in the prefecture. The profit are allotted students, but they want to use them for training costs of classes and regional contribution. At first, they aim at the profit of 1 million yen. The scale may be small, but this is a big challenge.
A purpose of this is to let students experience corporate management by this company. Board members are graduates, parents and teachers, but students run the company and the CEO is picked from them. The capital is 100,000 yen(about 847USD) and graduates financed it. And all students invest by 2,000 yen(about 17USD) in this spring. 2,000 yen x 1,200 = 2.4 million yen.
They plan the sale of the product which they developed jointly with food companies in the prefecture. The profit are allotted students, but they want to use them for training costs of classes and regional contribution. At first, they aim at the profit of 1 million yen. The scale may be small, but this is a big challenge.
2.03.2016
Gameloft and GungHo sign strategic business tie-up
Gameloft and Japan's GungHo announced that they had signed strategic business tie-up about develop and distribute of mobile games. They will share each other's knowledge and know-how, distribute mobile games to Japan and overseas markets, improve experiences of players and the game design, and distribute Gameloft's mobile games in mobile game platform PlayPhone(They were purchased in October, 2014 by GungHo).
For the first, GungHo got the publishing right in Japan of upcoming mobile game "Disney Magic Kingdoms" from Gameloft.
2.02.2016
Necessities at the time of the disaster
Anti-disaster goods maker Taiyo Enex released manual-type charger for smartphones where a hand handle, light, radio and siren are installed in a generator. It is right a necessity at the time of the disasters. This "Petit Thunder" has USB output and users can use charging cable attached to the smartphone directly. When users turn the handle 15 times, they can use a light for 30 hours and a radio for three hours. In addition, users can charge iPhone5 3% and iPhone6 2%. It may be slight, but should turn a lot of handle when they want to charge them a lot. Of course users can use this as not only Anti-disaster goods but also mobile battery in times of peace. The size of this is 125mm *52mm *42mm, weight is 120g and the price is 4,298yen(in tax).
Germany's Wooga releases an original mobile game in Japan
German mobile game company Wooga opened a Japanese branch in September, 2014, but unfortunately their games can't get popularity in Japan. Therefore they release Japan's original mobile game in cooperation with Japanese companies Pitaya Games and Imagineer. The title is "Sumikkogurashi -Puzzle wo Surundesu(すみっコぐらし ~パズルをするんです~)", and they opened a pre-registration site.
Sumikkogurashi(Life of corners) is the character series of Japanese stationery company San-X. Japanese people love corners. We want to secure the corner seats when we ride trains and when we go to surrounding cafes. These characters express such a Japanese national traits and are popular in a wide age group. In Japanese, 'coners' is called 'sumikko', and 'Gurashi' means 'life'.
In this puzzle game, characters of Sumikkogurashi go on a trip looking for their favorite corner space while playing puzzles. In a trip, they find new friends and items also. They carry out closed β test before official release and intend to brush up a game based on the play data of testers.
In this puzzle game, characters of Sumikkogurashi go on a trip looking for their favorite corner space while playing puzzles. In a trip, they find new friends and items also. They carry out closed β test before official release and intend to brush up a game based on the play data of testers.
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