8.28.2013
Japanese popular smartphone game Nameko Saibai Kit cooperate with a Japanese professional baseball league
Nameko can play baseball!
Japanese popular smartphone game Nameko Saibai Kit(Mushroom Garden a.k.a. Funghi Gardening Kit) cooperate with Japanese professional baseball league Pacific League. Various goods of Nameko are sold in strongholds of each baseball teams. They were designed for this tie-up in particular.
Tohoku Rakuten Golden Eagles
Chiba Lotte Marines
Fukuoka SoftBank Hawks
Saitama Seibu Lions
Hokkaido Nippon-Ham Fighters
ORIX Buffaloes
This tie-up just reminds us of a tie-up example of Angry Birds and Philadelphia Eagles. However, fans of Nameko are more serious. Because they must collect the goods for six teams.
Source:
http://namepara.com/info/madoromi/2052.html
8.26.2013
"Kan Colle" --- simulation game that personified battleships of the Japanese empire navy as girls
Because it is natural to play a game in mobile in Japan, the spread of mobile social games was the fastest in the world. On the other hand, web browser games for PCs did not become popular in Japan. As for the social game offered in Facebook, nothing was popular in Japan(even the games of Zynga). However, a game to break this custom appeared. This is "Kan Colle(Kantai Collection: Fleet Collection)".
Kan Colle is a simulation game that sea fight of World War II as a motif. Players become an admiral, collect battleships of the Japanese empire navy, organize own fleet and fight in the Pacific. You know that such a game is popular, and may worry about Japanese militarization. Worry is useless. Because Kan Colle is such a game.
All of battleships are girls. THIS IS JAPANESE :D
See Also:
Battleships of the Japanese empire navy are personified as girls in a social game
This is too popular, and the servers reinforcement does not still catch up with it.
The naval girl apologizes, "Sorry. Please be connected again in after tomorrow".
Now, 7 servers operate and each gains the name of naval ports of the Japanese empire navy.
It get more than 500,000 users now. The number is not so great in Japan. However, a DAU rate is more than 80% day after day! This is higher than a mobile social game making a hit most in Japan(for example, Puzzle & Dragons). Furthermore, players who want to begin a game newly wait for server enlargement. Probably this is the first time that such a phenomenon is caused in Japanese PC social game market.
Well, let's introduce a game.
First, we choose one from them. They are figures of schoolgirls, but, actually, are destroyers.
This is mypage and called the "home port". The background is an admiral room, and we can redecorate here.
Next, we construct battleships and arms. Resources are necessary for these.
These are parts of the arms. When a level rises, we become able to make the fighters. We put these on battleships and remodel it.
New battleships were completed! They are light cruisers both. In addition, voices are attached to all of them. The voice is very important element in recent Japanese social game market.
It is finally a battle! Sea fight includes a single play and a multi-play.
We choose battle formation beforehand. War situation changes by the performance of this and battleships.
Yeah! Complete victory! We get new battleship and resources when we win.
On the other hand, the battleships become such a figure when we lose.
It may not be bad to lose :D
However, the battleships bear damage win or lose. When we repair them, the resources are necessary. If resources bottom out, we must dismantle battleships and make resources. Can you dismantle them? The personification element shows power here.
Well, it is management of resources to be the most important in this game. It reminds us of real World War II. Why did the Japanese empire make a surprise attack in the U.S? Why did the Japanese empire invade in Southeast Asia? Because they wanted resources.
By the way, such a game becomes popular, how will elderly people think? Many elderly people with the war experience still living in Japan. The worry seems to be useless for the moment. The old gamer of the former destroyer crew said, "Battleships are not bad. Officers like us who used the battleships as a tool of the war were stupid. Guys idealizing war are ass hole, but battleships which we were able to use for only war becomes a game and are glad of grandchildren loving it".
Source:
http://togetter.com/li/544941
Furthermore, 94-year-old gamer of former fighter developer got the fighter which himself developed accidentally in Kan Colle. He seemed to be totally pleased like a child.
Source:
http://togech.jp/2013/08/08/2971
This seems to help the communication of elderly people and youths.
However, this is the game that is hard to perform global expansion. In particular, it is difficult in Asia and U.S. How about in Germany? Are German gamers interested in Japanese battleships? In the meantime, the server reinforcement will be urgent business first of all.
Kan Colle is a simulation game that sea fight of World War II as a motif. Players become an admiral, collect battleships of the Japanese empire navy, organize own fleet and fight in the Pacific. You know that such a game is popular, and may worry about Japanese militarization. Worry is useless. Because Kan Colle is such a game.
All of battleships are girls. THIS IS JAPANESE :D
See Also:
Battleships of the Japanese empire navy are personified as girls in a social game
This is too popular, and the servers reinforcement does not still catch up with it.
The naval girl apologizes, "Sorry. Please be connected again in after tomorrow".
Now, 7 servers operate and each gains the name of naval ports of the Japanese empire navy.
It get more than 500,000 users now. The number is not so great in Japan. However, a DAU rate is more than 80% day after day! This is higher than a mobile social game making a hit most in Japan(for example, Puzzle & Dragons). Furthermore, players who want to begin a game newly wait for server enlargement. Probably this is the first time that such a phenomenon is caused in Japanese PC social game market.
Well, let's introduce a game.
First, we choose one from them. They are figures of schoolgirls, but, actually, are destroyers.
This is mypage and called the "home port". The background is an admiral room, and we can redecorate here.
Next, we construct battleships and arms. Resources are necessary for these.
These are parts of the arms. When a level rises, we become able to make the fighters. We put these on battleships and remodel it.
New battleships were completed! They are light cruisers both. In addition, voices are attached to all of them. The voice is very important element in recent Japanese social game market.
It is finally a battle! Sea fight includes a single play and a multi-play.
We choose battle formation beforehand. War situation changes by the performance of this and battleships.
Yeah! Complete victory! We get new battleship and resources when we win.
On the other hand, the battleships become such a figure when we lose.
It may not be bad to lose :D
However, the battleships bear damage win or lose. When we repair them, the resources are necessary. If resources bottom out, we must dismantle battleships and make resources. Can you dismantle them? The personification element shows power here.
Well, it is management of resources to be the most important in this game. It reminds us of real World War II. Why did the Japanese empire make a surprise attack in the U.S? Why did the Japanese empire invade in Southeast Asia? Because they wanted resources.
By the way, such a game becomes popular, how will elderly people think? Many elderly people with the war experience still living in Japan. The worry seems to be useless for the moment. The old gamer of the former destroyer crew said, "Battleships are not bad. Officers like us who used the battleships as a tool of the war were stupid. Guys idealizing war are ass hole, but battleships which we were able to use for only war becomes a game and are glad of grandchildren loving it".
Source:
http://togetter.com/li/544941
Furthermore, 94-year-old gamer of former fighter developer got the fighter which himself developed accidentally in Kan Colle. He seemed to be totally pleased like a child.
Source:
http://togech.jp/2013/08/08/2971
This seems to help the communication of elderly people and youths.
However, this is the game that is hard to perform global expansion. In particular, it is difficult in Asia and U.S. How about in Germany? Are German gamers interested in Japanese battleships? In the meantime, the server reinforcement will be urgent business first of all.
8.25.2013
EA's Tetris Monster is more difficult than Puzzle & Dragons
Last week, EA Japan released game apps for iOS "Tetris Monster" which combined an RPG with Tetris.
See Also:
Puzzle & Dragons Method: EA add the element of the RPG for Tetris
A lot of games that combined an RPG with a puzzle were released since Puzzle & Dragons made a hit(Those most were copies of Puzzle & Dragons...). However, the hit game rarely comes out like SEGA'S Puyo Puyo Quest.
How about Tetris Monster?
First, Tetris Monster has an avatar function. Cute girls and boys, monsters, etc... we can choose various avatars.
And we have an adventure and fight against monsters with Tetris. All the monsters are 3D and Different animation are set in all. The battle direction is very showy.
When we pile up a block and remove lines, We can attack monsters of the enemy. In addition, Tetris Monster has new function "Stack" and we can remove plural lines in a mass. Then we can give much damage to enemies.
When we beat enemies, we can get various monsters.
In this way, most of the contents of the game are the same as Puzzle & Dragons. However, I thought that Tetris Monster was more difficult than Puzzle & Dragons. Because Tetris is more difficult than Match 3 Games. It takes 2-3 min. for 1 game of Puzzle & Dragons, it takes 5-10 min. for 1 game of Tetris Monster. Furthermore, we fail in Tetris and may become the game over even if the battle with the enemy is superior. Possibly this may not be a casual game.
By the way, this is the first place by free apps ranking of Japanese App Store day after day to date from the release. This is contributed only in Japanese App Store now, but I thinks that it become popular even if released for abroad.
See Also:
Puzzle & Dragons Method: EA add the element of the RPG for Tetris
A lot of games that combined an RPG with a puzzle were released since Puzzle & Dragons made a hit(Those most were copies of Puzzle & Dragons...). However, the hit game rarely comes out like SEGA'S Puyo Puyo Quest.
How about Tetris Monster?
First, Tetris Monster has an avatar function. Cute girls and boys, monsters, etc... we can choose various avatars.
And we have an adventure and fight against monsters with Tetris. All the monsters are 3D and Different animation are set in all. The battle direction is very showy.
When we beat enemies, we can get various monsters.
In this way, most of the contents of the game are the same as Puzzle & Dragons. However, I thought that Tetris Monster was more difficult than Puzzle & Dragons. Because Tetris is more difficult than Match 3 Games. It takes 2-3 min. for 1 game of Puzzle & Dragons, it takes 5-10 min. for 1 game of Tetris Monster. Furthermore, we fail in Tetris and may become the game over even if the battle with the enemy is superior. Possibly this may not be a casual game.
By the way, this is the first place by free apps ranking of Japanese App Store day after day to date from the release. This is contributed only in Japanese App Store now, but I thinks that it become popular even if released for abroad.
8.13.2013
LINE enters the lady's fashion and E-commerce
Japanese fashion brand Samantha Thavasa cooperated with LINE and produced a limited bag.
Samantha Thavasa is one of the popular bag brands in Japan. They designed the original bag using illustrations of the LINE sticker. LINE sells this at their e-commerce service "LINE secret sale".
At LINE secret sale, we can buy limited products in LINE. When we add LINE secret sale to own friends in LINE, we can receive the sale information of limited products, and we cannot buy these in a shop and other Web site. LINE secret sale started in last September. It became popular immediately, and now, the limited products are sold out from an exhibition in three minutes.
The LINE bag of Samantha Thavasa is sold with a limitation of 500 for 8,400 yen from 12:00 on August 14. I think that this sells immediately, too.
Samantha Thavasa is one of the popular bag brands in Japan. They designed the original bag using illustrations of the LINE sticker. LINE sells this at their e-commerce service "LINE secret sale".
At LINE secret sale, we can buy limited products in LINE. When we add LINE secret sale to own friends in LINE, we can receive the sale information of limited products, and we cannot buy these in a shop and other Web site. LINE secret sale started in last September. It became popular immediately, and now, the limited products are sold out from an exhibition in three minutes.
The LINE bag of Samantha Thavasa is sold with a limitation of 500 for 8,400 yen from 12:00 on August 14. I think that this sells immediately, too.
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