DeNA released a mobile social game of popular Manga/Anime "Attack on Titan".
https://ssl.mbga.jp/_game_pre_register?gid=12016412
It was a strategic simulation game using characters of Manga, and it surprised many people. These are screenshots.
Well, you would notice. This is a perfect copy of Supercell's "Clash of Clans". The explanation of the game system is not necessary. Because it is the same as Clash of Clans. If you are a player of Clash of Clans, you may play this even if you cannot understand Japanese. Of course DeNA does not conclude the licensing agreement with Supercell(The licensing agreement only for Attack on Titan).
I want to say to them, "Shame on you".
2.27.2014
2.14.2014
Japanese mobile game Superstar Nameko goes into Korea
I wrote that popular character Nameko of the Japanese smartphone games was popular in not only Japan but also Taiwan.
See Also:
Nameko cooperated with a Taiwanese fashion brand
I'm envious of a Taiwanese!: Japanese smartphone apps character Nameko multiplies in Taiwan
He goes into Korea. Beeworks, the developer of the Nameko series opened a Korean version of the official Nameko goods shop.
http://www.nameko.co.kr/shop/main/index.php
Korean people can buy official goods of Nameko from Korea. The original goods of the Korean version are included in them, because Korean is different from Japanese in a letter. Special calendar is presented as a privilege to users who bought them more than 10,000 won.
In addition, they cooperate with Korean companies, and the sale of localization goods for Korean starts. The work of Nameko collectors becomes hard! :)
See Also:
Nameko cooperated with a Taiwanese fashion brand
I'm envious of a Taiwanese!: Japanese smartphone apps character Nameko multiplies in Taiwan
He goes into Korea. Beeworks, the developer of the Nameko series opened a Korean version of the official Nameko goods shop.
http://www.nameko.co.kr/shop/main/index.php
Korean people can buy official goods of Nameko from Korea. The original goods of the Korean version are included in them, because Korean is different from Japanese in a letter. Special calendar is presented as a privilege to users who bought them more than 10,000 won.
In addition, they cooperate with Korean companies, and the sale of localization goods for Korean starts. The work of Nameko collectors becomes hard! :)
Collaboration of Disney and LINE GAME is a great success
I wrote about tie-up of LINE and Disney Japan before.
See Also:
Disney Japan cooperates with LINE for the appeal of Japan-limited goods
It gained a great success. Their game "LINE:Disney TSUM TSUM" broke through 1M downloading from release on the fourth day and broke through 4M downloading two weeks after. This is a number only in Japanese market. They will get more users in the global market.
The motif of this game is a stuffed toy called TSUM TSUM. This is sold only in Disney store in Japan, and the game serves as the advertising of the stuffed toy. Therefore the cute movie of the stuffed toy is played before a game begins.
LINE:Disney TSUM TSUM is simple One-stroke puzzle game. We choose the same kind from TSUM TSUM which piled up, and connect them. It becomes the high score when we connect more TSUM TSUM. However, it is difficult. Because it is a stuffed toy, TSUM TSUM has physical behavior. TSUM TSUM collapses and bounds. It is really difficult!
However, TSUM TSUM is very cute and we earn coins and buy them. This is a game having high completeness. I think that it succeed further as Product Placement.
See Also:
Disney Japan cooperates with LINE for the appeal of Japan-limited goods
It gained a great success. Their game "LINE:Disney TSUM TSUM" broke through 1M downloading from release on the fourth day and broke through 4M downloading two weeks after. This is a number only in Japanese market. They will get more users in the global market.
The motif of this game is a stuffed toy called TSUM TSUM. This is sold only in Disney store in Japan, and the game serves as the advertising of the stuffed toy. Therefore the cute movie of the stuffed toy is played before a game begins.
LINE:Disney TSUM TSUM is simple One-stroke puzzle game. We choose the same kind from TSUM TSUM which piled up, and connect them. It becomes the high score when we connect more TSUM TSUM. However, it is difficult. Because it is a stuffed toy, TSUM TSUM has physical behavior. TSUM TSUM collapses and bounds. It is really difficult!
However, TSUM TSUM is very cute and we earn coins and buy them. This is a game having high completeness. I think that it succeed further as Product Placement.
2.01.2014
The next life of a social game closed down
Japan's brilliantservice performs an interesting trial with data of their social game. They provided social card battle game "JEWEL SAVIOR" in Japanese mobile social game platforms, but unfortunately they shut it down on July 31, 2013. Usually, social games as contents are the end in it. However, they decided to utilize the data of the game effectively, and showed character illustrations more than 300 and scenario texts more than 800 as freeware.
These copyrights belong to them, but these are available to anyone freely(wrongful conduct and obscene expression are excluded). The commercial use is possible, too.
According to them, JEWEL SAVIOR was the game that attached great importance to an illustration and the story of the character. They did not want to waste this and wanted to leave this in some kind of forms. Furthermore, because many artists were engaged in this, they repaid it and wanted to share result with many people.
This is new inflection technique of contents. Now, many unlucky social games disappear at the side of popular social game. They are forgotten sometime soon by users. It is a good idea to utilize these resources effectively.
These copyrights belong to them, but these are available to anyone freely(wrongful conduct and obscene expression are excluded). The commercial use is possible, too.
According to them, JEWEL SAVIOR was the game that attached great importance to an illustration and the story of the character. They did not want to waste this and wanted to leave this in some kind of forms. Furthermore, because many artists were engaged in this, they repaid it and wanted to share result with many people.
This is new inflection technique of contents. Now, many unlucky social games disappear at the side of popular social game. They are forgotten sometime soon by users. It is a good idea to utilize these resources effectively.
Nameko cooperated with a Taiwanese fashion brand
Character of Japanese mobile game "Nameko" from Nameko Saibai Kit(Mushroom Garden) is extreme popularity in Taiwan.
See Also:
I'm envious of a Taiwanese!: Japanese smartphone apps character Nameko multiplies in Taiwan
Now, Nameko is more popular in Taiwan than Japan. They made collaboration with the Taiwanese fashion brand Remix.
Remix is a street-style casual fashion brand in Taipei City and popular with Taiwanese youths. According to Nameko official site Namepara, many fans made a long line at the front of shop in release day.
Nameko items are cool and cute. However, unfortunately these overseas mail orders are not performed. In other words, these are sold only in Taiwan. I'm envious of a Taiwanese!
Other photos are here
See Also:
I'm envious of a Taiwanese!: Japanese smartphone apps character Nameko multiplies in Taiwan
Now, Nameko is more popular in Taiwan than Japan. They made collaboration with the Taiwanese fashion brand Remix.
Nameko items are cool and cute. However, unfortunately these overseas mail orders are not performed. In other words, these are sold only in Taiwan. I'm envious of a Taiwanese!
Other photos are here
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