7.01.2013

World's coolest figure artist---Exhibition of Takayuki Takeya

This is not an article of Tech. However, I want many people to know him, because Takayuki Takeya is one of the world's coolest figure artists.

An exhibition of Takayuki Takeya is held in 3331 Arts Chiyoda in Tokyo until July 1. 80 of his splendid works are displayed.

There is prosperous in spite of weekdays. By the smart arrangement of the sponsor, we can shoot photos of all works.

These are parts of the photos which I shot.


















AWESOME!! I do not have enough vocabulary to applaud his works...











This is not known very much, but he is very good at not only the sculpture but also the illustration.

Particularly, I liked sketching with an Egyptian myth as a motif.
















How does he make splendid works? We were able to watch the video of this scene. It was like the magic definitely! You can watch digest videos in Youtube.





He is called "God of the sculpture(figure)" in Japan. You will understand it if you watch these videos.

He published a new anthology "Ryoshi no Kakudo(漁師の角度: Angle of the fisherman)" recently.


The works used for this were displayed this time.










This is the science fiction that assumed Hokkaido of his birthplace a motif. These works express the old man of a fisherman living in dystopia. Kanehisa of the fisherman and the hunter lives in a village of Hokkaido which collapsed with a nucleus. In the world that collapsed, all races mingle. Mutation is caused, and even the animal has intelligence. It is the chaos that aboriginality, advanced science, a creature, a machine, a tradition and innovation coexist...










In addition, culture and the manners and customs of the Ainu people are important elements in these works. Ainu is a native of Hokkaido. They were persecuted by a Japanese and were conquered. They had superior culture, but the modern Japanese cannot know those most because those have been lost. He revivified them in figures and dioramas. We can watch the traditional pattern of Ainu in his works.









Most of these works are decadent. However, I felt the sturdiness of the creature from them.

Anyway, it was a miracle that I was able to watch these for only 1,200 yen! I want people of the world to watch his works. However, to our regret, it is rare that his works appears abroad. Why is a Japanese weak in an overseas advance?

Finally, I place photos of my favorite works.









If you are interested in Takayuki Takeya, check these pages. These are not his official pages, but you can read information about him in English.

https://www.facebook.com/pages/Art-of-Takayuki-Takeya/348473531907545

https://www.facebook.com/pages/Takayuki-Takeya/37363709355

http://www.collectiondx.com/article/takayuki_takeya_studio_visit

All photos which I shot are here
https://www.facebook.com/chiho.komoriya/media_set?set=a.10201315768756303.1073741852.1235404942&type=1

6.30.2013

Nameko in Tokusatsu: Tsuburaya production made PV of Nameko

I wrote that Japanese popular smartphone game character Nameko cooperated with an anime studio last month.

See Also:
Nameko cooperates with Anime studio

This just resembles Rovio's Angry Birds Toons. However, Nameko challenged Tokusatsu(特撮) in cooperation with Tsuburaya production this time. the title is "Nameko School Wars".










Wow! A lot of suits of Nameko appear! Funny! Kawaii! The video is shown in Youtube now.


The suits of Nameko move intensely, and many special effects are added. Tsuburaya production is known as a Japanese well-established special effects company. They made a lot of famous special effects works such as the Godzilla and Ultra-man. Those know-how is used for Nameko School Wars.

Production company of the Nameko series BeeWorks is going to raise Nameko character using various technique. It is not the tactics that they are going to earn by only a game.

6.28.2013

The book of Japanese crazy virtual economy of mobile social game

Japanese virtual economy is crazy. People using tens of thousands of yen for a mobile social game for one month are not rare in Japan(now, 1USD = about 100yen). In them, Bandai NAMCO games' mobile social game "Idol master: Cinderella girl" is known by having a lot of users who are crazy.


This is a simulation game that users become the producer of the production, and train girls band. Originally this was software for consoles, but made a big success by become a social game. Many "producers" used a large amount of real money to let a one's girls band succeed. They came to be called in this way in the Japanese social game industry, "Heavy charge army" "Wreck of charge". Users called like that using millions of hundreds of thousands of yen for this for one month.

Today, the book which placed the interview to seven "Heavy charge army" was published.

走り続ける男たち モバマス廃人 (三才ムック vol.622)

It is terrible only with a table of contents.

I continue playing Gacha until the item which I want appears
I bought 4,000 virtual energy drink for an event
I played Gacha for 50,000 yen at once
I gave one idol 18,000 virtual stamina drinks

...etc

On the other hand, there are the interesting episodes.

Idol master: Cinderella girl is corporate management simulation
I came to read economic books to capture a game
The bond of friends that was provided by a game even if I stop a game remains
The most important point is to love idols

This book lets us think about "value". Physical? or virtual? It may not be an important problem. Unfortunately this book is written only in Japanese. Do you want to read this if there is English version?

Tragedy: Japanese game company Index went bankrupt


I wrote it about window-dressing of Japanese game company Index the other day.

See Also:
Japanese game company Index is raided on the suspicion of window-dressing

However, further tragedy happened today. They went bankrupt with a debt of 24,500 million yen. They announced that they stated a civil rehabilitation proceeding in the Tokyo District Court, and they were accepted.

According to their press release, their game business in itself is brisk. However, they fail by the overseas acquisition, theoverseas advance of mobile contents, and Investment business. In addition, a chairperson and the president take these responsibility and resign.

Many Japanese gamers worry about popularity game brand Atlus which is their affiliation. Index intends to transfer game business to them looking for sponsors immediately.

Appropriate sponsors should be found early.