11.15.2013

News Flash: Nintendo acquired stocks of Dwango which ran video sharing site Nico Nico Dougaico Douga

Nintendo does not yet go into social games and mobile games at all. In the first place, they seem to be weak in "Social". Probably because of it, the profit of Nintendo gradually descends, and the deficits increase, too. Therefore they announced this morning that they acquired 612,200 stocks of Dwango. It is equivalent to 1.5% of issued stock total number.

Dwango is known as a company running Japanese popular video sharing site Nico Nico Douga. Their business may not have the connection. However, they make collaboration many times so far. Nintendo broadcasts original program Nintendo direct in Nico Niko live streaming, became a sponsor of Dwango's real event Nico Nico super meeting2(ニコニコ超会議2), and provided free video software for Wii U Nico Nico. They each bring each other's business know-how and will plan further reinforcement of relationships in future.

11.14.2013

SEGA's mobile game "Puyo puyo Quest" became the arcade game

SEGA released an arcade version of their popular mobile game Puyo puyo Quest. This is the game apps that added the element of the RPG to their popular puzzle game Puyo puyo...well, It's a method of puzzle & Dragons. However, it makes a big hit in Japan and has already broken through 5 million downloading.

See Also:
Copy of the Puzzle & Dragons? However, Puyo puyo Quest is popular in Japan

They develop this in not only the smartphone but also the game arcade.

An interesting point of this is to be F2P though it is an arcade game. This is the first time that an arcade machine of F2P is released in Japan. Players play a game while using game point "Genki(Stamina)" in Puyo puyo Quest arcade. Genki is restored by progress at time, but players must charge coins when they play in succession. Furthermore, this copes with an online play, players can play a game with other players in Japan. This is a system of the social game definitely. SEGA seems to want to scatter Puyo puyo Quest to the people who do not have a smartphone(For example, small children and elderly people).

In addition, KONAMI did the thing like this in Doragon Collection, too.

See Also:
KONAMI brings a social game into the game arcade

teamLab released photography system "teamLabStudio" which united real and virtual

teamLab is a very artistic Japanese company. Web Service, application, Digital Signage, etc... always they develop the novel and artistic services. teamLabStudio is those one, too.




teamLabStudio is a photography studio system enabling a video and photo shoot in the virtual world in real time. We can shoot photos and videos while moving in the 3DCG virtual world. The position of the camera is modifiable, and place and the angle of the camera are reflected in real time.



The photography technique like this existed than before(It was used for a child TV program well). However, the characteristic of teamLabStudio is "real time". It is suitable for events than TV programs.

This was exhibited at once by Indonesian Japanese POP culture event HelloFest9. It seemed to be popular with Cos-players.

DeNA has not yet given up messaging apps

After a hit of LINE, the many Japanese companies released messaging apps, but they were not able to win in LINE.

See Also:
Messaging application war in Japan
Does messaging application comm of DeNA go the way same as LINE?

DeNA was those one company. They released messaging apps Comm, but there is not the popularity at all for the moment. Therefore DeNA released newer messaging apps "Mobage Chat".




What is the difference between Comm and Mobage Chat? DeNA explains that a message function of Mobage becomes the basis in Mobage Chat. Comm was a real name system and different from Mobage. On the other hand, Mobage Chat is service for users playing various social games in Mobage.Mobage users can communicate with other users in Mobage Chat while logging in to a game. Furthermore, there are chat rooms and the stickers of every game, too. So to speak, Mobage Chat is messaging apps for social game users.

By the way, hit games do not appear from Mobage recently and according to their settlement of accounts, the business results of DeNA fall. Will Mobage Chat help them?

11.05.2013

News Flash:Japanese mobile game Puzzle & Dragons cooperates with Angry Birds

Japan's GungHo seems to be considerably interested in a Finnish mobile game market. According to the blog of Rovio, Japanese mobile game Puzzle & Dragons cooperates with Angry Birds. Well, it's their usual "Cross-Collaboration". The Angry Birds themed limited-time dungeon will be available in Puzzle & Dragons from November 18th - December 1st.


I think this to be a good opportunity and timing. Puzzle & Dragons is popular so as to break through 20 million downloading in Japan. However, in abroad, there is not the popularity like Japan. In addition, the growth rate in Japan is slowing down, too. Probably tens of millions of downloading are limits in a Japanese market of a population of 120 million people. On the other hand, unfortunately Angry Birds does not have popularity in Japan. The ranking is low and the goods do not sell, too (About the goods, probably because there are too many rivals in Japan. Like a LINE characters and Nameko). This Cross-Collaboration is carried out in global. This will be a good chance raising each other's recognition.

By the way, it is the second time that Puzzle & Dragons cooperates with a Finnish mobile game.

See Also:
Big tie-up: Japan's GungHo cooperates with Finland's Supercell by each other's games

After this, what happened to Supercell? Current Masayoshi Son can really carry it out.

See Also:
Son brothers conquered the Finnish and Japanese mobile game industry