11.14.2013

teamLab released photography system "teamLabStudio" which united real and virtual

teamLab is a very artistic Japanese company. Web Service, application, Digital Signage, etc... always they develop the novel and artistic services. teamLabStudio is those one, too.




teamLabStudio is a photography studio system enabling a video and photo shoot in the virtual world in real time. We can shoot photos and videos while moving in the 3DCG virtual world. The position of the camera is modifiable, and place and the angle of the camera are reflected in real time.



The photography technique like this existed than before(It was used for a child TV program well). However, the characteristic of teamLabStudio is "real time". It is suitable for events than TV programs.

This was exhibited at once by Indonesian Japanese POP culture event HelloFest9. It seemed to be popular with Cos-players.

DeNA has not yet given up messaging apps

After a hit of LINE, the many Japanese companies released messaging apps, but they were not able to win in LINE.

See Also:
Messaging application war in Japan
Does messaging application comm of DeNA go the way same as LINE?

DeNA was those one company. They released messaging apps Comm, but there is not the popularity at all for the moment. Therefore DeNA released newer messaging apps "Mobage Chat".




What is the difference between Comm and Mobage Chat? DeNA explains that a message function of Mobage becomes the basis in Mobage Chat. Comm was a real name system and different from Mobage. On the other hand, Mobage Chat is service for users playing various social games in Mobage.Mobage users can communicate with other users in Mobage Chat while logging in to a game. Furthermore, there are chat rooms and the stickers of every game, too. So to speak, Mobage Chat is messaging apps for social game users.

By the way, hit games do not appear from Mobage recently and according to their settlement of accounts, the business results of DeNA fall. Will Mobage Chat help them?

11.05.2013

News Flash:Japanese mobile game Puzzle & Dragons cooperates with Angry Birds

Japan's GungHo seems to be considerably interested in a Finnish mobile game market. According to the blog of Rovio, Japanese mobile game Puzzle & Dragons cooperates with Angry Birds. Well, it's their usual "Cross-Collaboration". The Angry Birds themed limited-time dungeon will be available in Puzzle & Dragons from November 18th - December 1st.


I think this to be a good opportunity and timing. Puzzle & Dragons is popular so as to break through 20 million downloading in Japan. However, in abroad, there is not the popularity like Japan. In addition, the growth rate in Japan is slowing down, too. Probably tens of millions of downloading are limits in a Japanese market of a population of 120 million people. On the other hand, unfortunately Angry Birds does not have popularity in Japan. The ranking is low and the goods do not sell, too (About the goods, probably because there are too many rivals in Japan. Like a LINE characters and Nameko). This Cross-Collaboration is carried out in global. This will be a good chance raising each other's recognition.

By the way, it is the second time that Puzzle & Dragons cooperates with a Finnish mobile game.

See Also:
Big tie-up: Japan's GungHo cooperates with Finland's Supercell by each other's games

After this, what happened to Supercell? Current Masayoshi Son can really carry it out.

See Also:
Son brothers conquered the Finnish and Japanese mobile game industry

10.30.2013

GungHo's popular mobile game Puzzle & Dragons cooperates with BAT MAN


GungHo announced that they cooperated with BAT MAN of the Warner Bros.' super hero in Puzzle & Dragons. This is carried out in a global region as well as Japanese region.

This is performed in commemoration of release of "Batman: Arkham Origins" and "Batman: Arkham Origins Blackgate". It is the second in this that Puzzle & Dragons cooperates with overseas contents in a global region (The first was Supercell's Clash of Clan).

See Also:
Big tie-up: Japan's GungHo cooperates with Finland's Supercell by each other's games



A tie-up period is from October 30 to November 13. During this period, tie-up dungeon and tie-up Gacha appear in Puzzle & Dragons, and Characters of BAT MAN are arranged by GungHo-style. A tie-up page is here(Jp).

BATMAN: ARKHAM ORIGINS, BATMAN: ARKHAM ORIGINS BLACKGATE software (C)2013 Warner Bros. Entertainment Inc. BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics (C)2013. All Rights Reserved. WB GAMES LOGO, WB SHIELD:(TM) & (C) Warner Bros. Entertainment Inc. (s13)

10.29.2013

Finnish mobile games attack the Japanese market, even in LINE GAME

Recently, I see many articles of Finnish game & IT industries in the Japanese Web media. Is it influence of SoftBank and Supercell? Anyway, the attention degree to Finland rises in the Japanese Tech industry. Possibly LINE aimed at this timing. They released action game "LINE Dongurissu" in their mobile game platform LINE GAME.

Well, this is This is LINE version of "Noble Nutlings" which Finnish startup Boomlagoon developed. LINE released only Japanese and Korean mobile games until now. This is the first time that they release a European game. What does Dongurissu mean? It's a Japanese coined word. "Donguri" means an acorn and "Risu" means a squirrel in Japanese.


What is different from an original? At first, all the texts are Japanese. They are not literal translations, and expressed with slang only by Japanese. they are natural and comical.


Furthermore, there are a lot of charging items and the play number of times per once is limited by five times. Okay, it's charging! The Japanese is used to charging from mobile. So, this is an effective method.
They are going to release the LINE ticker in future. This is one of the popular sources of LINE.