Japanese casual wear brand Right-on accepts the reservation of the T-shirts of LINE characters. Design patterns are MENS-3 kinds, WOMENS-7 kinds and KIDS-3 kinds. Illustrations of LINE stickers are printed on the front of T-shirts. These are released from June 6. Prices are MENS and WOMENS are 3,400 yen, and KIDS is 2,600 yen(now, 1USD = about 100yen).
6.01.2013
Characters of LINE become the T-shirts
Now, there are characters of LINE in every place in Japan. Figure, sticker, toy, stationery...next is a T-shirts.
Japanese casual wear brand Right-on accepts the reservation of the T-shirts of LINE characters. Design patterns are MENS-3 kinds, WOMENS-7 kinds and KIDS-3 kinds. Illustrations of LINE stickers are printed on the front of T-shirts. These are released from June 6. Prices are MENS and WOMENS are 3,400 yen, and KIDS is 2,600 yen(now, 1USD = about 100yen).
Japanese casual wear brand Right-on accepts the reservation of the T-shirts of LINE characters. Design patterns are MENS-3 kinds, WOMENS-7 kinds and KIDS-3 kinds. Illustrations of LINE stickers are printed on the front of T-shirts. These are released from June 6. Prices are MENS and WOMENS are 3,400 yen, and KIDS is 2,600 yen(now, 1USD = about 100yen).
mixi imitates the success of the messaging apps
mixi released brand of the casual game for smartphones "mixi collabo-sma-ge(mixi collaboration-smartphone-game)". It is games of the native apps for smartphones in conjunction with mixi.
They released a puzzle game "Monpani" and a shooting game "Magical Glider" in the beginning.
Both games are very simple. We can log in to them in mixi account and play 1 game in only 1 minute. Furthermore, we can compete with a friend for score.
...Well, This resembles LINE and Kakao Talk closely very much.
mixi was the Social Networking Service that took in a social game earliest in Japan. However, unfortunately they are overtaken by GREE and Mobage, and overtaken now by LINE. Furthermore, they are becoming outdated as social networking. Therefore they renew a social game platform and bet it on revival.
They released a puzzle game "Monpani" and a shooting game "Magical Glider" in the beginning.
...Well, This resembles LINE and Kakao Talk closely very much.
mixi was the Social Networking Service that took in a social game earliest in Japan. However, unfortunately they are overtaken by GREE and Mobage, and overtaken now by LINE. Furthermore, they are becoming outdated as social networking. Therefore they renew a social game platform and bet it on revival.
GREE and GyaO established the joint venture which ran a fund of Anime
Gyao, a video site of the subsidiary of Yahoo! Japan and GREE established the joint venture which ran a fund of Anime "AnimatiC".
This is based on a basic agreement of their in February(It was switched from the name of the then company).
AnimatiC supports production costs of Anime by a fund from now on. Furthermore, they perform Webcast of Animes, and make social games and trading card games from them. These are the reasons why Gyao and GREE crossed a hand. In current Japan, almost all contents perform cross media development. They facilitate it by establishing a joint venture.
This is based on a basic agreement of their in February(It was switched from the name of the then company).
AnimatiC supports production costs of Anime by a fund from now on. Furthermore, they perform Webcast of Animes, and make social games and trading card games from them. These are the reasons why Gyao and GREE crossed a hand. In current Japan, almost all contents perform cross media development. They facilitate it by establishing a joint venture.
5.31.2013
Let's make own face stickers of the messaging apps!---iOS apps "StickerMe" broke through 1M downloading
The message apps are popular all over the world, and the apps to make original stickers only for oneself with it is popular. Japanese iOS apps StickerMe is popular in the whole area of Asia as well as Japan.
StickerMe is sticker making apps of Japanese startup Motion Portrait, and It broke through 1 million downloading from release in 1 month. Users can make various stickers using a portrait. We can use them in messaging apps such as LINE, kakao Talk, WeChat and Facebook message.
Originally Motion Portrait was the company which developed the 3D avatar using facial recognition technology to. However, they started development of the smartphone apps from 2010. And they aimed at a message apps movement more.
It is popular in China in particular, Thailand, Malaysia and Indonesia, and according to them, 30 million stickers have been already used. Furthermore, they release stickers which cooperated with a Manga artists and a celebrityes, and Android version in June.
StickerMe is sticker making apps of Japanese startup Motion Portrait, and It broke through 1 million downloading from release in 1 month. Users can make various stickers using a portrait. We can use them in messaging apps such as LINE, kakao Talk, WeChat and Facebook message.
Originally Motion Portrait was the company which developed the 3D avatar using facial recognition technology to. However, they started development of the smartphone apps from 2010. And they aimed at a message apps movement more.
It is popular in China in particular, Thailand, Malaysia and Indonesia, and according to them, 30 million stickers have been already used. Furthermore, they release stickers which cooperated with a Manga artists and a celebrityes, and Android version in June.
Does messaging application comm of DeNA go the way same as LINE?
DeNA added a game function in their messaging application comm, but slightly different from the existing messaging apps such as LINE and Kakao Talk.
They added the function that could play Daifugō, mahjong and poker with friends in a talking room(chat room) of comm. Okay, it is not a native apps.
When we use this function, half of the bottoms of the talking room become the game screen, and can play a game while chatting with friends. It resembles a system of the game portal site of the dawn. As for the game portal site around ten years ago(for example, early Hangame), games and a chat were combined.
The technique of comm which combines a game with messaging apps resembles LINE and Kakao Talk. However, games are not native apps. They can provide same games to all users at the same time.
Furthermore, they release the available stickers only at the time of a game play. They do not get profit in games and stickers(Because all of them are free). Before it, they make efforts in the acquisition of users and activation of the community. Will active users of comm increase by games?
They added the function that could play Daifugō, mahjong and poker with friends in a talking room(chat room) of comm. Okay, it is not a native apps.
When we use this function, half of the bottoms of the talking room become the game screen, and can play a game while chatting with friends. It resembles a system of the game portal site of the dawn. As for the game portal site around ten years ago(for example, early Hangame), games and a chat were combined.
The technique of comm which combines a game with messaging apps resembles LINE and Kakao Talk. However, games are not native apps. They can provide same games to all users at the same time.
Furthermore, they release the available stickers only at the time of a game play. They do not get profit in games and stickers(Because all of them are free). Before it, they make efforts in the acquisition of users and activation of the community. Will active users of comm increase by games?
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