11.17.2013

Dōjinshi(self-published works) fair of Cookie Clicker was held in Japan

Before, I wrote about a hit in Japan of Cookie Clicker. Based on it, Dōjinshi(self-published works) fair of Cookie Clicker was held this month in Tokyo.

See Also:
Cookie Clicker makes a hit explosively in Japan and the Japanese writes Sensuality novel of the Granma in Twitter



Event site
クッキーを焼くだけの簡単なお仕事(The simple work that only bakes cookies)

According to event organizers, they decided event holding by force of the liquor :) and some people worried about popularity of Cookie Clicker was kept until the event date. It is September that Cookie Clicker made a hit in Japan. The preference of people is easy to fade.

However, the worry was useless.




Japanese Cookie Clicker fans enjoyed this very much. In addition, Dōjinshi of Cookie Clicker was found by developer orteil. He said "I NEED IT".


Probably the marketing in current Japan is the most difficult. Nobody can't predict what is popular in Japan in future.

11.16.2013

Let's fall in love with scary creature in an Japanese indie game

Japan has every kind of romance sim games. However, this stunned Japanese gamers.


"Let's fall in love with creature -Kokonoekokoro-" is a work of Japanese indie game team nostalgia. Human beings do not appear in this at all. Of course, because it's a romance sim of simulate love with scary creature.

She is a heroine...

He is one of the friends...

He is a school teacher...

She is a younger sister...

:D :D :D

The game does not mention their figure at all. A story only unfolds plainly like normal romance sim.


Though this did not do promotion at all, it became the topic only by word of mouth. In particular, Japanese video sharing site NicoNico Douga contributed to it. Play movie was reproduced more than 280,000 times, many comments were contributed to it and Nico Nico users said, "This is too early for human beings".


nostalgia boss Yoshiyuki Yoshino said, "Usually, we develop long story serious games, but the short story game that we developed willingly in the interval has become the topic".

Play time is about 30min~1hour, for Windows, and Download is free. Unfortunately it is only Japanese, but all characters are full-voices. Furthermore, there are some of sexy scenes! The novelty exists in indies.

via http://nlab.itmedia.co.jp/nl/articles/1311/15/news120.html


11.15.2013

LINE sells a charity sticker for typhoon damage of Philippines



LINE sells a charity sticker for typhoon damage of Philippines in global region. The patterns are eight kinds, and the price is 100yen for JPY(It's about 1USD. It should be sold at a similar price level in other countries). LINE donates all sales except the settlement fee to the Philippine Red Cross. The sale period until December 31. At first they sell this with an Android version, and begin it in iOS version in a few days, too.


Angry Birds is not angry in Puzzle and Dragons

GungHo showed part of images about collaboration of Puzzle & Dragons and Angry Birds. They start a collaboration event from next week.

See Also:
News Flash:Japanese mobile game Puzzle & Dragons cooperates with Angry Birds




They are never angry! Rather they laugh. Cute :)

When Puzzle & Dragons performs collaboration with other contents, some design arrangement is added to it usually. For example, characters of Clash of Clans were drawn cutely again.

See Also:
Clash of Clans started Japanese support. It's very natural

Angry Birds did not have it, but they became the smile. Probably, because the character of the angry face is not accepted in Japan.

Escape from Japan: GungHo may move the head office to Finland


According to The Wall Street Journal JP verTaizo Son, the chairperson of Japanese game company GungHo(Developer of Puzzle and Dragons) is going to let their head office move to Finland. They have already pushed forward preliminary investigation about it.
GungHo and SoftBank purchased Supercell last month, and Collaboration of Puzzle and Dragons and Angry Birds begins from next week.

See Also:
Son brothers conquered the Finnish and Japanese mobile game industry
News Flash:Japanese mobile game Puzzle & Dragons cooperates with Angry Birds

However, the reason is not only them. They pay attention to the lower corporation tax in Finland and excellent entrepreneurship.

This is the fact that is not known very much, Japanese IT industry, contents industry and game industry do not receive help from the Japanese Government at all. Rather the Japanese Government are causing trouble for them. Politicians smash up innovation by regulation. "Envy is the companion of honour". Most of the Japanese politicians are stupid old men(Japan slips further to 105th in gender equality ranking. Ha! :P). They can understand neither the technology nor the POP culture nor the innovation. It is “Complete Gacha” (Kompu Gacha) to be new in memory in their worthless regulation.

See Also:
Japanese Consumer Affairs Agency announced “Complete Gacha” (Kompu Gacha) is illegal at last

A lot of Japanese mobile social game companies lost profit for this worthless regulation. Though a mobile social game is business growing up most in Japan, politicians cannot understand it.

Then why do Japanese companies not run away from Japan? There are many reasons, but the first problem is language ability. Japanese people are poor at a foreign language somehow. However, there is no reason why we must shut ourself up in Japan if we can overcome even it first of all.

I support examination of GungHo.

News Flash: Nintendo acquired stocks of Dwango which ran video sharing site Nico Nico Dougaico Douga

Nintendo does not yet go into social games and mobile games at all. In the first place, they seem to be weak in "Social". Probably because of it, the profit of Nintendo gradually descends, and the deficits increase, too. Therefore they announced this morning that they acquired 612,200 stocks of Dwango. It is equivalent to 1.5% of issued stock total number.

Dwango is known as a company running Japanese popular video sharing site Nico Nico Douga. Their business may not have the connection. However, they make collaboration many times so far. Nintendo broadcasts original program Nintendo direct in Nico Niko live streaming, became a sponsor of Dwango's real event Nico Nico super meeting2(ニコニコ超会議2), and provided free video software for Wii U Nico Nico. They each bring each other's business know-how and will plan further reinforcement of relationships in future.

11.14.2013

SEGA's mobile game "Puyo puyo Quest" became the arcade game

SEGA released an arcade version of their popular mobile game Puyo puyo Quest. This is the game apps that added the element of the RPG to their popular puzzle game Puyo puyo...well, It's a method of puzzle & Dragons. However, it makes a big hit in Japan and has already broken through 5 million downloading.

See Also:
Copy of the Puzzle & Dragons? However, Puyo puyo Quest is popular in Japan

They develop this in not only the smartphone but also the game arcade.

An interesting point of this is to be F2P though it is an arcade game. This is the first time that an arcade machine of F2P is released in Japan. Players play a game while using game point "Genki(Stamina)" in Puyo puyo Quest arcade. Genki is restored by progress at time, but players must charge coins when they play in succession. Furthermore, this copes with an online play, players can play a game with other players in Japan. This is a system of the social game definitely. SEGA seems to want to scatter Puyo puyo Quest to the people who do not have a smartphone(For example, small children and elderly people).

In addition, KONAMI did the thing like this in Doragon Collection, too.

See Also:
KONAMI brings a social game into the game arcade

teamLab released photography system "teamLabStudio" which united real and virtual

teamLab is a very artistic Japanese company. Web Service, application, Digital Signage, etc... always they develop the novel and artistic services. teamLabStudio is those one, too.




teamLabStudio is a photography studio system enabling a video and photo shoot in the virtual world in real time. We can shoot photos and videos while moving in the 3DCG virtual world. The position of the camera is modifiable, and place and the angle of the camera are reflected in real time.



The photography technique like this existed than before(It was used for a child TV program well). However, the characteristic of teamLabStudio is "real time". It is suitable for events than TV programs.

This was exhibited at once by Indonesian Japanese POP culture event HelloFest9. It seemed to be popular with Cos-players.

DeNA has not yet given up messaging apps

After a hit of LINE, the many Japanese companies released messaging apps, but they were not able to win in LINE.

See Also:
Messaging application war in Japan
Does messaging application comm of DeNA go the way same as LINE?

DeNA was those one company. They released messaging apps Comm, but there is not the popularity at all for the moment. Therefore DeNA released newer messaging apps "Mobage Chat".




What is the difference between Comm and Mobage Chat? DeNA explains that a message function of Mobage becomes the basis in Mobage Chat. Comm was a real name system and different from Mobage. On the other hand, Mobage Chat is service for users playing various social games in Mobage.Mobage users can communicate with other users in Mobage Chat while logging in to a game. Furthermore, there are chat rooms and the stickers of every game, too. So to speak, Mobage Chat is messaging apps for social game users.

By the way, hit games do not appear from Mobage recently and according to their settlement of accounts, the business results of DeNA fall. Will Mobage Chat help them?

11.05.2013

News Flash:Japanese mobile game Puzzle & Dragons cooperates with Angry Birds

Japan's GungHo seems to be considerably interested in a Finnish mobile game market. According to the blog of Rovio, Japanese mobile game Puzzle & Dragons cooperates with Angry Birds. Well, it's their usual "Cross-Collaboration". The Angry Birds themed limited-time dungeon will be available in Puzzle & Dragons from November 18th - December 1st.


I think this to be a good opportunity and timing. Puzzle & Dragons is popular so as to break through 20 million downloading in Japan. However, in abroad, there is not the popularity like Japan. In addition, the growth rate in Japan is slowing down, too. Probably tens of millions of downloading are limits in a Japanese market of a population of 120 million people. On the other hand, unfortunately Angry Birds does not have popularity in Japan. The ranking is low and the goods do not sell, too (About the goods, probably because there are too many rivals in Japan. Like a LINE characters and Nameko). This Cross-Collaboration is carried out in global. This will be a good chance raising each other's recognition.

By the way, it is the second time that Puzzle & Dragons cooperates with a Finnish mobile game.

See Also:
Big tie-up: Japan's GungHo cooperates with Finland's Supercell by each other's games

After this, what happened to Supercell? Current Masayoshi Son can really carry it out.

See Also:
Son brothers conquered the Finnish and Japanese mobile game industry

10.30.2013

GungHo's popular mobile game Puzzle & Dragons cooperates with BAT MAN


GungHo announced that they cooperated with BAT MAN of the Warner Bros.' super hero in Puzzle & Dragons. This is carried out in a global region as well as Japanese region.

This is performed in commemoration of release of "Batman: Arkham Origins" and "Batman: Arkham Origins Blackgate". It is the second in this that Puzzle & Dragons cooperates with overseas contents in a global region (The first was Supercell's Clash of Clan).

See Also:
Big tie-up: Japan's GungHo cooperates with Finland's Supercell by each other's games



A tie-up period is from October 30 to November 13. During this period, tie-up dungeon and tie-up Gacha appear in Puzzle & Dragons, and Characters of BAT MAN are arranged by GungHo-style. A tie-up page is here(Jp).

BATMAN: ARKHAM ORIGINS, BATMAN: ARKHAM ORIGINS BLACKGATE software (C)2013 Warner Bros. Entertainment Inc. BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics (C)2013. All Rights Reserved. WB GAMES LOGO, WB SHIELD:(TM) & (C) Warner Bros. Entertainment Inc. (s13)

10.29.2013

Finnish mobile games attack the Japanese market, even in LINE GAME

Recently, I see many articles of Finnish game & IT industries in the Japanese Web media. Is it influence of SoftBank and Supercell? Anyway, the attention degree to Finland rises in the Japanese Tech industry. Possibly LINE aimed at this timing. They released action game "LINE Dongurissu" in their mobile game platform LINE GAME.

Well, this is This is LINE version of "Noble Nutlings" which Finnish startup Boomlagoon developed. LINE released only Japanese and Korean mobile games until now. This is the first time that they release a European game. What does Dongurissu mean? It's a Japanese coined word. "Donguri" means an acorn and "Risu" means a squirrel in Japanese.


What is different from an original? At first, all the texts are Japanese. They are not literal translations, and expressed with slang only by Japanese. they are natural and comical.


Furthermore, there are a lot of charging items and the play number of times per once is limited by five times. Okay, it's charging! The Japanese is used to charging from mobile. So, this is an effective method.
They are going to release the LINE ticker in future. This is one of the popular sources of LINE.

10.18.2013

Son brothers conquered the Finnish and Japanese mobile game industry


Many articles had been already written, Japanese mobile company SoftBank  and game company GungHo purchased Finnish mobile game company Supercell. SoftBank became the mobile game company which made money world's most. Does Japanese money flow into Finland? Does Finnish money flow into Japan? and does this purchase change Supercell? Nobody yet understands them. However, there is an important point. SoftBank CEO Masayoshi Son and GungHo chairperson Taizo Son are brothers. In other words the Son brothers would conquer Finnish and Japanese mobile game industry. What a powerful brothers!

By the way, Supercell's mobile agriculture game Hay Day started Japanese support at once.


I don't know whether it is accidental, GungHo's subsidiary Acquire added Finnish character in their new game for PS3/VS Vita "AKIBA 'S TRIP2". Her name is Kati Räikkönen. She is foreign students and works part-time at a maid cafe in Akihabara.



These were announced on the same day.

When we look back on past business style of SoftBank and GungHo, some kind of cross-collaborations are carried out from now on.

Let's beat HENTAI in a mobile game!---"Oshioki Punch Girl"

Needless to say, Japan is HENTAI big country. Various HENTAI are excited somewhere in Japan everyday. Japanese startup e-DragonPower released a game for iOS where a high school girl hit HENTAI. Japanese startup e-DragonPower released a game for iOS that a high school girl beat HENTAI. The title is "Oshioki Punch Girl". "Oshioki" means "Punishment" in Japanese.


Oshioki Punch Girl is a full 3D kick boxing action game. The player operates Momiji Akiyama of the high school girl and fights against various HENTAI.




Surely, HENTAI are weird. However, 3D graphic is a high quality and motion is smooth. This is fun as an action game commonly. It is high score when players aim at a vital part of HENATI(In most cases, it is a crotch). Furthermore, players change a fashion of Momiji Akiyama and can enjoy the coordinates. It is the popular element which is deep-rooted in Japan.

By the way, this is the FIRST game apps of e-DragonPower. Cool!

Legendary rock band KISS appears for not only Tokyo but also a SEGA's mobile game

Now, Legendary rock band KISS in TOkyo for some of shows.

They seem to enjoy business in Japan.

Furthermore, they appear for not only real Tokyo but also social game apps for smartphones of SEGA "Demon Tribe".

See Also:
News Flash: Legendary rock band KISS cooperates with SEGA's mobile social game

In games, Gene Simmons and Paul Stanley are such figures.



Players can operate them as one's daemon.

Furthermore, the refection item of KISS Bun comes up, too.

CircleK-Sunkus of the convenience store sells a tie-up steamed bun of KISS. This is a collaboration item with it.


If I remember correctly, this is the first example that KISS cooperates with a game. Surely, they make efforts in the Japanese market.

I'm envious of a Taiwanese!: Japanese smartphone apps character Nameko multiplies in Taiwan


The mobile game character which is the most popular in Japan is Nameko from Nameko Saibai Kit(Mushroom Garden) series. However, they are popular in not only Japan but also Taiwan. The Seven-Eleven Taiwan branch office of the convenience store sells Nameko products of the Taiwanese original products. Of course this is official. They put it together in a Halloween season, and the tie-up of their mascot character Open! and Nameko reaches, too. Kawaii!

via http://www.openopen.com.tw/event1/13open/13opennamepara.html


We can check the Taiwanese Seven-Eleven here(article is Chinese). According to the rumor, Nameko is more popular than Japan in Taiwan. The downloading rate of the Nameko Saibai Kit series in the population is higher than Japan. And Taiwan's original Nameko events are held. The Taiwanese local railroad operates even Nameko train! My Taiwanese friend said, "Angry Birds? I already got tired of it. Nameko is Best!"


I am envious of a Taiwanese. I want to go to Taiwan to buy Taiwanese goods of Nameko.